![]() Since each VHS tape is a level it also has various areas in it you can start from which was not a feature for VHS tapes… so it probably should have been a DVD or Blu-ray instead but whatever. ![]() VHS tapes are ye old version of Blu-rays and DVDs, get it? Got it? Good. Every level is a VHS tape and, for those of you who’ve never seen them, they’re boxes that contain film… you probably haven’t seen that either, it’s a black band of stuff that has a picture on it. You can get access and replay old levels as often as you’d like from the continue screen. It also unlocks hard mode in the speedrun, which changes enemies, their behaviors, and even bosses to make the game much harder. There’s a couple boss fights, but mostly the game just gives you more and harder basic enemies to fight through and an occasional mini puzzle to help you kill them.Īfter you beat the game though, it unlocks a speedrun mode, which has a bunch of options in it to help you speedrun. Most of the game though is just running around killing the fuck out of a bunch of baddie bitches and moving on. Some of them open up an optional boss even, which I can tell you from experience, is a bitch to beat. ![]() There are some talking sections in the game where you can make choices these DO impact the game to various degrees. Because of that, you have to figure out new ways to deal with different enemies, or be like me and die, a lot, before you happen across the right technique and have to figure out why that worked to actually understand it, cause I’m stupid sometimes. Later on, you deal with enemies who have different weapons and even some with shields you can’t cut through. Beyond that, it’s just about single sword cuts to kill every enemy. You’re also invincible when dodging so you can avoid shotgun pellets that are going to ruin your day. However, while time is slowed, you aren’t any faster either, so if you swing your sword and miss, it still needs to reset the blade to swing again meaning you’ll probably die if you don’t swing in time. The reason there’s a playback to watch is because you also have the ability to slow time for a short period of time, during which, you can slow bullets enough to hit them with your sword and send them back towards the enemies to kill them. Eventually, when you complete it, you can watch your playback of the successful mission. Because of this, your deaths don’t mean a lot, cause they’re just precognitive plans that didn’t work, so it restarts that area for you to try it again. He starts in a level, turns on a music player, and then thinks about how he’s going to clear the area he’s in. In the game Zero has a precognition ability. There’s some information dumps, but none of them have any real meaning or explanation behind them so all of it is kinda moot. However, beyond that, it’s fairly vague in a lot of areas, like character history, world building, etc. Your character is an assassin, working for… his… therapist… yeah… anyways, the game’s plot is straightforward because the game is very mission based and there’s a clear reason for each mission even the ones not about contract killing. Your other name is dun dun duunnnnnnnnn Zero, shocking isn’t it? Though, that name even might be a code name, not really sure. You play as an amnesiac war vet named “The Dragon”, at least that’s what the media calls you. Katana Zero is a sprite action game, cause I don’t think it actually has a genre.
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